- Fixed how OnMic reads Premiere's clip volume level, so a mic that was raised
inside Premiere is analyzed closer to the level the editor actually hears.
- Improved bleed rejection for quiet mics that need a boost. When another mic is
much stronger in the raw recording, OnMic is less likely to treat the boosted
bleed as both people talking.
- The Log now always shows whether OnMic used Premiere source-channel labels or
fell back to automatic WAV channel mapping, making wrong-channel reports much
easier to diagnose from a support bundle.
- Fixed a multichannel WAV setup where Premiere showed timeline mic clips as
specific source channels, such as Ch. 4 on A1 and Ch. 3 on A2, but OnMic could
still analyze the file by track order or automatic channel order. That could
make the edit cut to the opposite speaker even though the camera tags looked
correct.
- OnMic now reads those Premiere source-channel labels when available, analyzes
the exact channels shown on the timeline, and records the mapping in the Log
and support bundle.
- Replaced the remaining native Speakers and Cameras count dropdowns with
OnMic-rendered menus. They now open upward when the panel is short and scroll
inside the panel instead of becoming invisible at Premiere's dock boundary.
- Saved profiles, automatic track counting, and analysis continue to use the
same underlying count values.
- Fixed long sessions recorded across consecutive multichannel WAV files. Each
speaker now keeps the correct isolated channel after the recorder starts its
second, third, or later file instead of both speakers silently reading channel
1. Mono replacement clips still use the safe channel-1 fallback.
- Speaker-tag menus now open above the panel's scrolling containers, choose the
side of the field with available space, and keep mouse-wheel scrolling inside
the menu. The choices no longer disappear below the card or action buttons.
- Fixed a Premiere focus race where creating the safety backup could switch the
active timeline back to the backup during a long batched apply. OnMic now
keeps a direct reference to the original sequence and reasserts both Premiere
timeline views before every batch.
- Sequence IDs are compared consistently even when Premiere exposes the same ID
as a number in one API and text in another.
- Apply now verifies every resulting camera-track visibility state before it
reports success. A partial or conflicting assignment is rejected with clear
instructions to restore the clean backup.
- Balanced pace now follows real speaker changes sooner instead of holding the
previous camera through short answers and quick back-and-forth conversation.
- Tuned against a 53-minute producer reference edit: the new cadence closely
matches its number of cuts while improving agreement
on the active speaker.
- Low wide shots remain tied to genuine cross-talk and capped near 5%. Listener
Reaction Shots Off remains a hard zero-reaction rule.
- OnMic now fingerprints the exact clip layout it analyzed. Apply, Trim Dead
Air, markers, and reports stop if clips were moved, replaced, or retimed after
analysis instead of applying an old plan to a changed sequence.
- Trim Dead Air verifies that every downstream audio and video track rippled by
the same amount. If Premiere only moves some tracks, OnMic stops and returns
to the clean backup sequence automatically.
- Added a producer-style 60-second regression corpus covering alternating
speakers, listener-mic bleed, a silent third seat, Low wide mode, and Listener
Reaction Shots Off.
- Fixed: Suggest camera tags could force a speaker assignment from extremely
weak mouth-motion evidence, or fall back to whole-frame movement when no face
was found. A listener nodding could therefore receive the speaker's camera tag
and later look like a reaction shot even with Listener Reaction Shots Off.
- Weak/no-face camera suggestions are now left for manual tagging. Generic frame
movement is never used to identify a speaker.
- Added a second audio safeguard against quiet listener-mic bleed being heavily
boosted and mistaken for another speaker. Listener Reaction Shots Off remains
a hard zero-reaction rule.